Technology

Technology HOF: Mr N Booth

Technology is intervention by design: the use of practical and intellectual resources to develop products and
systems (technological outcomes) that expand human possibilities by addressing needs and realising opportunities.

Adaptation and innovation are at the heart of the technological practice. Quality outcomes result from thinking and practices that are informed, critical and creative. Technology makes enterprising use of its own particular knowledge and skills, together with those of other disciplines. Graphics and other forms of visual representation offer important exploration for communication.


Year 9: Foundation Technology (one semester)

All year 9 students will take a semester of technological studies where they will be given opportunities to explore and address a variety of issues. This will allow each student to develop their technological capability and prepare them for the more specialised courses offered at year 10.

Course cost: $30 per student. This covers the costs of the various materials used to complete each of the
projects undertaken. Each student should be able to bring home the items which they have designed and made.


Year 10: Technology Courses (one or two semesters)

Each semester presents an opportunity to follow a specialised course of study in a technology specialism. Students who choose a two semester course will have an opportunity to use EACH semester to study one of the five subjects offered below. Students who choose a one semester course, will have an opportunity to study one of the five subjects offered below.
Each course is designed to extend the students’ technological competence and confidence, and provide a useful foundation for the level 1 NCEA courses. The subjects offered and their related course costs will be:

Product Design Technology (working with wood and metal)
$20 course costs, this will cover the materials costs of most of the projects undertaken as a part of the course

Food Technology (using food with a focus on nutrition)
$50 course costs are structured on an average per head for the food students use in food classes

Graphics (using basic design skills)
$15 course costs for model making materials, specialist colouring and drawing supplies

Textiles Technology (designing and making fashion related items)
$20 course costs. Students will be supplied with the fabrics and notions (buttons, hooks, elastic) needed for mockup/practice garments. Students will provide their own material for take home garments

Electronics Technology (using electronics and constructing circuits)
$20 course costs. This will cover the materials and component costs of most of the projects undertaken as a part of the course

Electronics: $20 This course will cover the materials and component costs of most of the projects undertaken as a part of the course


Senior Courses

(Achievement standard-based courses) Courses with a more achievement standard focus are designed for students wanting to go on to university, for example, product design technology, fashion design technology, graphics, computing, robotics and information technology.
(Unit standard based-courses) Courses with a more unit standard focus are designed for students who wish to pursue a trade or apprenticeship, however level 3 credits can be used to meet part of university requirements.


Follow the links below to see what individual Technology courses have to offer at senior level:

Design and Visual Communication

Computer Technical Drawing

Computing and Information Technology

Digital Technologies Computing

Computer Studies

Robotics: Digital Technology Electronics

Engineering

Automotive Technology

Product Design Technology

Building Technology

Fashion and Design Technology

Food Technology


Beyond Secondary School
All areas of design including, interior designers, product design, architecture, web and programme design, advertising, fashion design, stage and set design. All aspects of engineering, from mechanical to civil, and all levels of trades technicians. All aspects of the automotive industry, mechanics, sales representatives, warrant assessors, welders, auto electricians, auto-body repair specialists, finishers etc. All the electrical and electronics trades, including electronics engineers, computer engineers, computer engineers, electrical engineer, for building and construction, all the related trades including foundation construction through to roofer, glazier, plumber, jib fixers and finishers, painter, landscaper etc, also related to this is the boat building industry which would include Naval architect, boat builder, rigger, boat fitter etc. In the food and catering industries careers include butcher, cake decorator, catering manager, childcare worker, confectiones maker, diet supervisor, dietician/nutritionist, early childhood teacher, flight attendant, food packer, food technologist, food bar assistant, hospital aide, hotel housekeeper, hotel/motel manager, kitchen hand, pastry cook, quality controller, small goods manager, teacher, waiter, waitress. From fabrics dressmaker, machinist/cutter, personal presentation, sale assistant/clothing/furniture, tailor, teacher, textile designer, theatre costume designer, pattern designer, pattern cutter. ICT is used in all aspects of industrial and business life and the training in and efficient use of all computer related skills is an essential of 21st century life.